Post by Fell Dragon Grima on Jun 2, 2015 1:02:24 GMT -6
Name: Robin
Alter-Ego: Fell Dragon Grima
Age: 23
Gender:Male
Alignment: Villain
Date of Birth: 1/27/1992
Place of Birth: London
Physical Appearance: Robin
At first glance Robin is little to write home about, standing at 5’10 with a light build. The stark white hair might raise a few eyebrows; and occasional glowing red eyes when Grima takes the driver’s seat will give away the whole Evil Sorcerer thing… Or maybe the Mark of Grima on his right hand will do that.
Fell Dragon Grima (Artificial Host Form)
Standing roughly twenty feet tall at the shoulder and forty feet long, this monstrosity built from hundreds of corpses serves as Fell Dragon Grima’s home away from home. While it pales compared to the Fell Dragon’s former glory it’ll do for now.
Special Abilities Robin: Superhuman speed, endurance, reflexes, and magic resistance.
Psychic Resistance: Years of psychic abuse at the hands of his father and the claws of Grima have ‘helped’ Robin learn how to shield his mind from others. While not quite at a super-human level messing with his head won’t be easy.
Sixth Sense: Detect magical and psychic powers nearby. Magic detection is very acute, but psychic detection needs work.
Electricity Manipulation: Robin's natural affinity, he is capable of using electric magic without any form of catalyst. To a lesser extent some applications of magnetism can be performed
Fire Manipulation: Requires a spellbook or other catalyst.
Wind Manipulation: Requires a spellbook or other catalyst.
Necromancy: Tapping into Fell Dragon Grima's power removes the need for a catalyst. Robin is limited to 12 undead minions at a time. The raised undead will ‘remember’ any combat skills they had in life, and can be strengthened (to a limited extent) via adding more black magic.
Artifact Crafting: Makes his own spell catalysts and magical weapons.
Dragonskin: Artificial Invulnerability bestowed by Grima's possession. A thin magical barrier emitted from Robin's skin greatly reduces all physical damage. The barrier is capable of reducing incoming damage to nothing if met with subpar attacks. Dragonskin can be temporarily dispelled by powerful anti-magic, or simply overwhelmed with sufficient force. Once broken, Dragonskin will begin to repair itself and erect a fresh barrier… however this can take a minute or two.
Invocation of Grima: A unique spell only usable by a person hosting Grima's spirit within their body to grant the Fell Dragon a temporary physical form. In this case, an artificially constructed Dracolich, pictured above. The Invocation will both summon the intended vessel and infuse it with Grima's spirit to animate the vessel. If successful, Grima may act and fight independently from Robin. However as he must pay an upkeep of magical power to sustain the avatar, Robin’s offensive power decreases.
The manifestation may be removed by critically damaging the temporary body, completely draining the body's energy supply, or by interrupting the casting or summoning procedures. Yet for all the glory of summoning an ancient dracolich to do his bidding, the spell has a fatal flaw that if Robin takes damage, Grima’s Avatar will also be harmed through the link.
Special Abilities Grima: Demonic Possession.
Telepathy and Psychic Assault.
Legendary Monster Physiology: In terms of physical strength and durability Grima surpasses most super-humans. Between the brute force of his dragonic origin and ceaseless endurance of the undead the Fell Dragon stands as a testament to humanity’s ancient nightmares. While lacking in dexterity and agility, Dragons were revered and feared for good reason.
Having risen from the grave granted Grima an immunity to poison, and great resistance to electricity and ice… However undeath has also taken its toll on Grima. The dragon’s natural resistance to flame is long lost, and like any undead there is a weakness to white magic. Grima’s regeneration rate as a Dracolich is almost non-existent, the avatar is better off being dismissed and repaired manually than trying to heal.
Expiration: Grima’s Breath Weapon, requires his Dracolich Avatar and must cool down for several posts between shots. Expiration can be fired in either an explosive burst or continuous stream. Expiration deals extreme non-elemental magical damage to all targets (including allies) caught within the blast/stream. Anything with the ability to detect magic will be able to sense Expiration before it fires, but even most super-beings will be gravely injured by a direct hit.
Dragonskin: Artificial Invulnerability. While weaker than Robin’s barrier due to the shortcomings of the Dracolich Avatar, physical attacks will still have to punch through a barrier to deal real damage to Fell Dragon Grima. Damage dealt through his link to Robin will bypass Dragonskin completely.
Anathema: Requires Dracolich Avatar. An aura of curses surrounds the Fell Dragon Grima, slowly wearing down the nerves and reactions of enemy combatants within Grima’s melee reach. A target must remain at close range for several posts to be effected. Anathema’s hit to speed and reflexes builds slowly. Even without magic to counter the effect, simply moving out of Anathema’s range will cause the effect to decay.
Necromancy: Requires control over Robin’s body of manifestation of a dracolich avatar. Grima is limited to creating 36 undead minions at a time, and is capable of strengthening them far beyond Robin’s limit. Grima is able to create a lingering Zone of Re-Animation to create multiple undead simultaneously. Any undead under his control can also be possessed by Grima, though it will take rapid damage over time as the Fell Dragon’s spirit overloads the zombie.
Rebuke Undead: Requires Dracolich Avatar, must be charged briefly and requires a long ‘cooldown’ between uses. Grima sends out a mixture of black magic and psychic command that lashes out at opposing or neutral undead in a specified range. Independently sentient undead may shrug off the effect, but controlled or feral undead have a chance to either be forced into temporary inaction or fall under Grima’s control. Opposing Necromancy can negate or break the effect.
History: The age of myth remained a nightmare even in its twilight years. Even in the decline of magic and legendary creatures as humanity slowly gained its future supremacy, there was always a new horror waiting just around the bend. It began with the near extinction of dragons. While some sought peace via isolation, or took other forms to live on, a great deal of them preferred to go down swinging. The ensuing racial war set the world ablaze quite literally. While like many things of old parts have been forgotten, others distorted, even today’s tales Dragonslayer remains a victorious mark of honor. Mankind has always delighted in extinctions. Time and again entire clans of dragons died cursing mankind with their final breaths. As Dragonkind’s grip on the planet was well and truly lost, they left behind thousands of curses and malevolent specters prowling the earth.
A seemingly endless cry for vengeance flowed through the world, pooling in ancient Europe. Evil whispers echoed into the mind of surviving dragons. If you would have vengeance; gather the remains of your kin. Offer us a vessel and you shall have our power. Few listened at first, but you only need to tip one correctly aligned domino to start a disaster. As a great boneyard was built piece by bloody piece the fragments of deathly vengeance conglomerated into a spiteful whole. Years passed as the otherworldly whispers lost identity to pure insanity. Yet over a time longer still slowly gained identity, purpose, and came ever closer to gaining a body.
As Grima ravaged kingdom after kingdom, other scenarios rare as an age of absolute darkness came to fruition. The human race briefly stopped being their internal warmongering to address the threat of the Fell Dragon Grima. The remnants of Dragonkind emerged from their isolation to grant their aid… and leverage a few pacts to be left alone from now on. While it all seemed like an old fairy tale cliché, the other option was staring into the face of a zombie apocalypse. Another cliché returned to reality as the war dragged on… Grima had developed an unhealthy fixation on human women, princesses in particular. Despite some believing the Fell Dragon had achieved apotheosis he preferred caution instead of proclaiming godhood. An heir was a suitable backup plan, even if he had to stoop to assuming human form to create one. Yet those who falsely believed the Fell Dragon to be a God made valuable servants. Either embracing their end or hoping to avert it, a cult formed around Grima that would last for centuries to come.
As it turns out, Grima had the right idea. Even after setting a new standard of bloodshed his body was proved mortal. Laid low by a mere human wielding a sword imbued with a holy dragon’s magic. Even if that blow had cost thousands of lives to find it’s mark at long last. Tainting several bloodlines with halfbreeds, building a cult of followers, and creating several artifacts capable of housing his soul, all turned out to be well worth the time. Grima returned to being little more than a sinister whisper from the beyond, guiding those still faithful to preserve his legacy.
The legend of an evil dragon who personified hatred against humanity never died as its namesake kept returning from the dead. Rather it took ten years or one thousand, Grima never stopped scheming and moving the pieces for his next rebirth. His cult the Grimleal came close to complete destruction many times, but sooner or later humans with great hatred of their own kind would return…. And the vicious cycle began anew as they bred a new vessel from those with Grima’s tainted bloodline. Even Grima had forgotten how long it’d been until the current group had come across one of his artifacts and heeded his words. The blasphemous tome, Grima’s Truth, once more found its way into willing hands. Like the One Ring waiting for a suitable pawn.
And so one hundred and seventy years ago from today the Grimleal cult resurfaced. Weak at first, barely alive in fact, but the World Wars brought the dose of misanthropy Grimleal thrived on. It was more difficult to find the necessary bloodlines to breed a true vessel… but they came close enough in finding a born sorcerer, a woman distantly descended from Grima’s last vessel, and the bizarre magic of matchmaking cultists. Grima carefully guided a process of eugenics from any mind he could reach. After five generations of intended vessel proving too weak for prolonged possession, Grima grew optimistic with the birth of Validar. Perhaps he’d missed noticing a few recessive genes that spoiled the process. Even after five generations of carefully selected breeding Validar proved inferior as well. The backlash of the failure had nearly driven Validar completely insane, but the contact with Grima’s spirit sparked the helpful delusion in Validar’s mind that he had come into contact with a true deity.
A failed vessel, Validar was still a born Sorcerer and proved integral to expanding the cult until it reached the level of organized crime. The Grimleal grew bolder in their antics with Validar leading the cult. Crime was a nice tool for weed out the incompetent and foolish by the next generation of vessels. Validar wouldn’t know true love if you could find a way to stab him with it, but he managed to fake it well enough when his False God decided on a suitable wife. A woman named Seria, descended from one of the secondary bloodlines Grima started during his last lifetime. Really any display of decency to a captive of the Grimleal could be mistaken for kindness or love.
Grima practically salivated in anticipation when they conceived a child. The next few years passed quickly, the child named Robin by his mother was exactly what Grima had been waiting centuries for. The cult’s six-eyed crest burned into the child’s right hand was proof of it. That was all the motivation Seria needed to make a run for it. While it took a few months to find an opening, Seria nearly escaped with the infant Robin. A pity Validar had predicted this, waiting for her on the outskirts of the cult's complex... waiting there to kill her on the spot. While almost absentmindedly chocking the life out of his bride with black magic, Validar pondered how best to raise a child to be the flesh and blood of a god.
Why Validar decided the process needed to be abusive is anyone's guess. Yet it seemed every educational regime or session of training was coupled with physical and mental abuse being heaped upon young Robin. Can it hate? At the age of five Robin decided he'd one day commit patricide. Once he figured out how to block out Validar's many psychic assaults long enough to zap him that man was dead. Will it grow strong? If that rebellion also silenced the ever-present voices in the back of Robin's mind, all the better.
After fifteen years of being forcibly raised to be an ideal sorcerer and villain, Robin granted his childhood dream with a pair of ritual knives. Validar died screaming as Robin took some extra time to carve through his father's rib cage to tear out his beating heart. Robin couldn't tell if he was laughing, crying, or both... Either emotion would have worked for the unwitting revenge for his mother. If nothing else there was one voice laughing.
Robin was still kneeling on his fathers cooling carcass as he felt foreign thoughts begin to invade his mind. While he couldn't inflict and means of mental attack Robin began and improvised series of mental blocks and defenses. Banishing Grima from his body was an impossible task in Robin's current state, the carefully tailored blood in his veins gave the ancient monster a great foothold. On the other hand keeping the Fell Dragon from seizing control of his body worked out nicely. After an hour of mental struggle and dazedly roaming the compound Robin blacked out.
Sometime the next day he regained his senses to be greeted by an irate voice lodged in his head, at least after a hellish childhood he was offered a full explanation of why everything turned out this way. With the exhilarating tidbit that he owned a cult now. Oh that was going to be fun! The various stunts and unspeakable incidents of Robin learning both super-villainy and organized crime took up a two hear spree of evil and debauchery all across Great Britain. For better or worse it reached the point where Robin felt they were getting too exposed and should flee the country early.
America sounded fun, and didn't require a new language. So after reminding a few of more vocally dissident voices against being ruled over by a crazed youngster how and why Robin was in charge, the Grimleal began migrating across the globe bit by bit. For the most part Grima himself was inactive these few years. Successful vessel or not, Robin needed to learn far more before beginning Grima's next global rampage.... and of course find a woman or three with sufficiently tainted blood to begin another Fell Dragon Ancestry.
The year spent in America was surprisingly quiet. Against all laws of probability Robin lived a reclusive but almost normal life. As if that could last, even with the downtime from relocating a large organization... especially with all new lodging arrangements and fake I.D.s they needed to escape old criminal records. As the Grimleal spread festering roots through America to prepare for another spree of crime and ritual human sacrifice, a certain earthquake in Kansas caught Robin's attention. The thought of not being at the top of the food-chain despite being the human 'half' of an ancient eldritch horror was somewhat annoying.... but then again what better situation to improve himself? Robin made moving arrangements quickly, keeping contact with the rest of the cult to arrange a base of operations near Kansas City.
Alter-Ego: Fell Dragon Grima
Age: 23
Gender:Male
Alignment: Villain
Date of Birth: 1/27/1992
Place of Birth: London
Physical Appearance: Robin
At first glance Robin is little to write home about, standing at 5’10 with a light build. The stark white hair might raise a few eyebrows; and occasional glowing red eyes when Grima takes the driver’s seat will give away the whole Evil Sorcerer thing… Or maybe the Mark of Grima on his right hand will do that.
Fell Dragon Grima (Artificial Host Form)
Standing roughly twenty feet tall at the shoulder and forty feet long, this monstrosity built from hundreds of corpses serves as Fell Dragon Grima’s home away from home. While it pales compared to the Fell Dragon’s former glory it’ll do for now.
Special Abilities Robin: Superhuman speed, endurance, reflexes, and magic resistance.
Psychic Resistance: Years of psychic abuse at the hands of his father and the claws of Grima have ‘helped’ Robin learn how to shield his mind from others. While not quite at a super-human level messing with his head won’t be easy.
Sixth Sense: Detect magical and psychic powers nearby. Magic detection is very acute, but psychic detection needs work.
Electricity Manipulation: Robin's natural affinity, he is capable of using electric magic without any form of catalyst. To a lesser extent some applications of magnetism can be performed
Fire Manipulation: Requires a spellbook or other catalyst.
Wind Manipulation: Requires a spellbook or other catalyst.
Necromancy: Tapping into Fell Dragon Grima's power removes the need for a catalyst. Robin is limited to 12 undead minions at a time. The raised undead will ‘remember’ any combat skills they had in life, and can be strengthened (to a limited extent) via adding more black magic.
Artifact Crafting: Makes his own spell catalysts and magical weapons.
Dragonskin: Artificial Invulnerability bestowed by Grima's possession. A thin magical barrier emitted from Robin's skin greatly reduces all physical damage. The barrier is capable of reducing incoming damage to nothing if met with subpar attacks. Dragonskin can be temporarily dispelled by powerful anti-magic, or simply overwhelmed with sufficient force. Once broken, Dragonskin will begin to repair itself and erect a fresh barrier… however this can take a minute or two.
Invocation of Grima: A unique spell only usable by a person hosting Grima's spirit within their body to grant the Fell Dragon a temporary physical form. In this case, an artificially constructed Dracolich, pictured above. The Invocation will both summon the intended vessel and infuse it with Grima's spirit to animate the vessel. If successful, Grima may act and fight independently from Robin. However as he must pay an upkeep of magical power to sustain the avatar, Robin’s offensive power decreases.
The manifestation may be removed by critically damaging the temporary body, completely draining the body's energy supply, or by interrupting the casting or summoning procedures. Yet for all the glory of summoning an ancient dracolich to do his bidding, the spell has a fatal flaw that if Robin takes damage, Grima’s Avatar will also be harmed through the link.
Special Abilities Grima: Demonic Possession.
Telepathy and Psychic Assault.
Legendary Monster Physiology: In terms of physical strength and durability Grima surpasses most super-humans. Between the brute force of his dragonic origin and ceaseless endurance of the undead the Fell Dragon stands as a testament to humanity’s ancient nightmares. While lacking in dexterity and agility, Dragons were revered and feared for good reason.
Having risen from the grave granted Grima an immunity to poison, and great resistance to electricity and ice… However undeath has also taken its toll on Grima. The dragon’s natural resistance to flame is long lost, and like any undead there is a weakness to white magic. Grima’s regeneration rate as a Dracolich is almost non-existent, the avatar is better off being dismissed and repaired manually than trying to heal.
Expiration: Grima’s Breath Weapon, requires his Dracolich Avatar and must cool down for several posts between shots. Expiration can be fired in either an explosive burst or continuous stream. Expiration deals extreme non-elemental magical damage to all targets (including allies) caught within the blast/stream. Anything with the ability to detect magic will be able to sense Expiration before it fires, but even most super-beings will be gravely injured by a direct hit.
Dragonskin: Artificial Invulnerability. While weaker than Robin’s barrier due to the shortcomings of the Dracolich Avatar, physical attacks will still have to punch through a barrier to deal real damage to Fell Dragon Grima. Damage dealt through his link to Robin will bypass Dragonskin completely.
Anathema: Requires Dracolich Avatar. An aura of curses surrounds the Fell Dragon Grima, slowly wearing down the nerves and reactions of enemy combatants within Grima’s melee reach. A target must remain at close range for several posts to be effected. Anathema’s hit to speed and reflexes builds slowly. Even without magic to counter the effect, simply moving out of Anathema’s range will cause the effect to decay.
Necromancy: Requires control over Robin’s body of manifestation of a dracolich avatar. Grima is limited to creating 36 undead minions at a time, and is capable of strengthening them far beyond Robin’s limit. Grima is able to create a lingering Zone of Re-Animation to create multiple undead simultaneously. Any undead under his control can also be possessed by Grima, though it will take rapid damage over time as the Fell Dragon’s spirit overloads the zombie.
Rebuke Undead: Requires Dracolich Avatar, must be charged briefly and requires a long ‘cooldown’ between uses. Grima sends out a mixture of black magic and psychic command that lashes out at opposing or neutral undead in a specified range. Independently sentient undead may shrug off the effect, but controlled or feral undead have a chance to either be forced into temporary inaction or fall under Grima’s control. Opposing Necromancy can negate or break the effect.
History: The age of myth remained a nightmare even in its twilight years. Even in the decline of magic and legendary creatures as humanity slowly gained its future supremacy, there was always a new horror waiting just around the bend. It began with the near extinction of dragons. While some sought peace via isolation, or took other forms to live on, a great deal of them preferred to go down swinging. The ensuing racial war set the world ablaze quite literally. While like many things of old parts have been forgotten, others distorted, even today’s tales Dragonslayer remains a victorious mark of honor. Mankind has always delighted in extinctions. Time and again entire clans of dragons died cursing mankind with their final breaths. As Dragonkind’s grip on the planet was well and truly lost, they left behind thousands of curses and malevolent specters prowling the earth.
A seemingly endless cry for vengeance flowed through the world, pooling in ancient Europe. Evil whispers echoed into the mind of surviving dragons. If you would have vengeance; gather the remains of your kin. Offer us a vessel and you shall have our power. Few listened at first, but you only need to tip one correctly aligned domino to start a disaster. As a great boneyard was built piece by bloody piece the fragments of deathly vengeance conglomerated into a spiteful whole. Years passed as the otherworldly whispers lost identity to pure insanity. Yet over a time longer still slowly gained identity, purpose, and came ever closer to gaining a body.
I am the Wings of Despair.
I am the Breath of Ruin.
I am the Fell Dragon Grima.
Grima worked tirelessly on the mountain of carrion gathered by the dragons. It did not go unnoticed, yet a persistent storm of fetid miasma reduced any that dared approach into more carrion to work with. Seasons came and went around the cocoon of endless decay. As the mass grave became almost as forsaken as Chernobyl, something finally emerged. A mountain sized abomination rose from the gasses on six blackened wings. A triumphant shriek echoed for miles as the reborn Fell Dragon reveled in physical existence. It marked the beginning of a black time for earth as a whole. Where-ever the Fell Dragon went, the dead rose from their graves, lashing out at the living with renewed strength. As Grima ravaged kingdom after kingdom, other scenarios rare as an age of absolute darkness came to fruition. The human race briefly stopped being their internal warmongering to address the threat of the Fell Dragon Grima. The remnants of Dragonkind emerged from their isolation to grant their aid… and leverage a few pacts to be left alone from now on. While it all seemed like an old fairy tale cliché, the other option was staring into the face of a zombie apocalypse. Another cliché returned to reality as the war dragged on… Grima had developed an unhealthy fixation on human women, princesses in particular. Despite some believing the Fell Dragon had achieved apotheosis he preferred caution instead of proclaiming godhood. An heir was a suitable backup plan, even if he had to stoop to assuming human form to create one. Yet those who falsely believed the Fell Dragon to be a God made valuable servants. Either embracing their end or hoping to avert it, a cult formed around Grima that would last for centuries to come.
As it turns out, Grima had the right idea. Even after setting a new standard of bloodshed his body was proved mortal. Laid low by a mere human wielding a sword imbued with a holy dragon’s magic. Even if that blow had cost thousands of lives to find it’s mark at long last. Tainting several bloodlines with halfbreeds, building a cult of followers, and creating several artifacts capable of housing his soul, all turned out to be well worth the time. Grima returned to being little more than a sinister whisper from the beyond, guiding those still faithful to preserve his legacy.
The legend of an evil dragon who personified hatred against humanity never died as its namesake kept returning from the dead. Rather it took ten years or one thousand, Grima never stopped scheming and moving the pieces for his next rebirth. His cult the Grimleal came close to complete destruction many times, but sooner or later humans with great hatred of their own kind would return…. And the vicious cycle began anew as they bred a new vessel from those with Grima’s tainted bloodline. Even Grima had forgotten how long it’d been until the current group had come across one of his artifacts and heeded his words. The blasphemous tome, Grima’s Truth, once more found its way into willing hands. Like the One Ring waiting for a suitable pawn.
And so one hundred and seventy years ago from today the Grimleal cult resurfaced. Weak at first, barely alive in fact, but the World Wars brought the dose of misanthropy Grimleal thrived on. It was more difficult to find the necessary bloodlines to breed a true vessel… but they came close enough in finding a born sorcerer, a woman distantly descended from Grima’s last vessel, and the bizarre magic of matchmaking cultists. Grima carefully guided a process of eugenics from any mind he could reach. After five generations of intended vessel proving too weak for prolonged possession, Grima grew optimistic with the birth of Validar. Perhaps he’d missed noticing a few recessive genes that spoiled the process. Even after five generations of carefully selected breeding Validar proved inferior as well. The backlash of the failure had nearly driven Validar completely insane, but the contact with Grima’s spirit sparked the helpful delusion in Validar’s mind that he had come into contact with a true deity.
A failed vessel, Validar was still a born Sorcerer and proved integral to expanding the cult until it reached the level of organized crime. The Grimleal grew bolder in their antics with Validar leading the cult. Crime was a nice tool for weed out the incompetent and foolish by the next generation of vessels. Validar wouldn’t know true love if you could find a way to stab him with it, but he managed to fake it well enough when his False God decided on a suitable wife. A woman named Seria, descended from one of the secondary bloodlines Grima started during his last lifetime. Really any display of decency to a captive of the Grimleal could be mistaken for kindness or love.
Grima practically salivated in anticipation when they conceived a child. The next few years passed quickly, the child named Robin by his mother was exactly what Grima had been waiting centuries for. The cult’s six-eyed crest burned into the child’s right hand was proof of it. That was all the motivation Seria needed to make a run for it. While it took a few months to find an opening, Seria nearly escaped with the infant Robin. A pity Validar had predicted this, waiting for her on the outskirts of the cult's complex... waiting there to kill her on the spot. While almost absentmindedly chocking the life out of his bride with black magic, Validar pondered how best to raise a child to be the flesh and blood of a god.
Why Validar decided the process needed to be abusive is anyone's guess. Yet it seemed every educational regime or session of training was coupled with physical and mental abuse being heaped upon young Robin. Can it hate? At the age of five Robin decided he'd one day commit patricide. Once he figured out how to block out Validar's many psychic assaults long enough to zap him that man was dead. Will it grow strong? If that rebellion also silenced the ever-present voices in the back of Robin's mind, all the better.
Learn of Hate. Revel in your inborn power. I have waited centuries for you to be born.
You will not disappoint me Robin. My failure, your father will die screaming.
Show me power that your weak flesh may withstand my grandeur.
After fifteen years of being forcibly raised to be an ideal sorcerer and villain, Robin granted his childhood dream with a pair of ritual knives. Validar died screaming as Robin took some extra time to carve through his father's rib cage to tear out his beating heart. Robin couldn't tell if he was laughing, crying, or both... Either emotion would have worked for the unwitting revenge for his mother. If nothing else there was one voice laughing.
Robin was still kneeling on his fathers cooling carcass as he felt foreign thoughts begin to invade his mind. While he couldn't inflict and means of mental attack Robin began and improvised series of mental blocks and defenses. Banishing Grima from his body was an impossible task in Robin's current state, the carefully tailored blood in his veins gave the ancient monster a great foothold. On the other hand keeping the Fell Dragon from seizing control of his body worked out nicely. After an hour of mental struggle and dazedly roaming the compound Robin blacked out.
Sometime the next day he regained his senses to be greeted by an irate voice lodged in his head, at least after a hellish childhood he was offered a full explanation of why everything turned out this way. With the exhilarating tidbit that he owned a cult now. Oh that was going to be fun! The various stunts and unspeakable incidents of Robin learning both super-villainy and organized crime took up a two hear spree of evil and debauchery all across Great Britain. For better or worse it reached the point where Robin felt they were getting too exposed and should flee the country early.
America sounded fun, and didn't require a new language. So after reminding a few of more vocally dissident voices against being ruled over by a crazed youngster how and why Robin was in charge, the Grimleal began migrating across the globe bit by bit. For the most part Grima himself was inactive these few years. Successful vessel or not, Robin needed to learn far more before beginning Grima's next global rampage.... and of course find a woman or three with sufficiently tainted blood to begin another Fell Dragon Ancestry.
The year spent in America was surprisingly quiet. Against all laws of probability Robin lived a reclusive but almost normal life. As if that could last, even with the downtime from relocating a large organization... especially with all new lodging arrangements and fake I.D.s they needed to escape old criminal records. As the Grimleal spread festering roots through America to prepare for another spree of crime and ritual human sacrifice, a certain earthquake in Kansas caught Robin's attention. The thought of not being at the top of the food-chain despite being the human 'half' of an ancient eldritch horror was somewhat annoying.... but then again what better situation to improve himself? Robin made moving arrangements quickly, keeping contact with the rest of the cult to arrange a base of operations near Kansas City.